Todays Sons of the Forest patch primarily covers various items added to the game alongside bug fixes, quality-of-life changes and general audio fixes. Sons of the Forest hotkeys update makes survival a breeze. Sons of the Forest Update 07: Full Patch Notes Listed Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Sons Of The Forest. Youll have multiple things to check out, from stone pickups to an advanced log sled today. In this latest Sons of the Forest update, the patch notes highlight additions to some end-game content, bug fixes, and general improvements to add immersion. Since the game's launch, the developers have introduced two hotfixes, fixing minor game issues and introducing the hotkey system. The Sons of the Forest rifle is a new addition to the brutal survival game and was added with the latest update. All rights reserved. Participated in the organization of dozens of gaming events and tournaments and has been professionally attached to gaming since 2009. Rain catcher will no longer show the refill icon until there is at least enough water for one drink. ), Fixed Kelvin cutting down trees with player structures attached, Fixed keycard guest not opening the two doors in bunker entertainment and not being needed to get into bunker residential, Fixed ghost blueprints not rendering underwater (for example fish trap), Fixed some stream underwater rendering glitches, Fixed some potential issues on multiplayer disconnect, Fixed multiple issues with input bindings, Fixed player stuck after dying while climbing rope, Fixed being able to place paper target on tarp collision, Fixed place defensive wall option available on non grounded pillars, often resulting in invalid placement that gets rejected, Fixed placing a defensive wall log against a pillar made of log quarter variation causing an invalid placement that gets rejected, Fixed destroying the small animal deadfall trap getting its resources yielded back twice, Fixed some issues occurring when a fire is destroyed while interacting with it, Fixed lifting tarp with stick sometimes not detecting stick being equipped properly when auto equipped resulting in a unnecessary delay before performing the action, Fixed adding log planks to ghost blueprint structures by splitting logs automatically not consuming the log properly, Fixed case where some elements from some unbuilt outlines could be removed, Volume fix for cave visuals disabling when navigating into some corners of caves, Fixes for various open rock / cliff edges in terrain, Fixed case where Virginia grab bag interaction could trigger at same time as pickup, leading to bad player state, Fixed case of player stuck attacking with spear after revive, Fixed animal count setting not working correctly. The pot can now be re-added to the fire even if it has a completed recipe in it. The second major patch for Sons of the Forest has been rolling out recently, and there are a number of changes and fixes that have been implemented. Along with the usual list of quality-of-life and bug fixes, Endnight Games' latest patch, Patch 07, continues to build on the survival horror's impressive launch by introducing several new features, as well as improving the hitherto stark environs to the east side of the map. Adding thunder sounds to lightning strikes in space city view of gold room cutscene. The Rifle in Sons of the Forest is the latest new addition to the game's arsenal of weapons.Introduced in Patch 07, this weapon has an incredibly long range and devastating stopping power, giving you a chance to take out high-value targets from a safe distance. Sons of the Forest is available on PC. Sons of the Forest Update 05: Full Patch Notes Listed, official SOTF Update 6 steam announcement, how to get the Action Cam in Sons of the Forest, Buildable stone fireplace, stone walls, stone beams, and stone columns, Advanced log sled can now hold logs, rocks, stones, sticks and bones, Countdown clocks added to dining area of food and dining, Blown apart limbs added to exploded bathroom in bunker luxury, The cooking pot and flask can now be dumped out with right mouse button, Cooking pot will now be placed on the fire immediately if the player is holding the pot while interacting with the fire, If a fire is broken while the pot is cooking, the pots contents is reset back to water. This latest update is no exception, which is why were here to talk about it. Today, Prima Games delivers the new Patch Notes of this important update to our readers, and we hope you will like them as much as we did. A recent patch for Sons of the Forest, which is simply called "Patch 01," adds a host of new things to the game while also tweaking a few elements. Make sure you know where to find everything on the Sons of the Forest map with our handy guide, including all Sons of the Forest keycards. Sons of the Forest Patch 04 Notes - IGN He has been through thousands a lot of different video, board, and card games and it seems that he wants to make it tens of thousands soon. Increased penalty for raw/rotten meats. Craft, build, and struggle to survive, alone or with friends, in this terrifying new open-world survival horror simulator. actors getting into invalid states, Prevented some cases of animals and enemies able to spawn on player built structures, Prevented some cases of enemies attempting to move to stimuli they cant reach, Fix For grab bag still being able to be equipped on garden plots even when the player does not have their inventory, Fix for player clothing blend shapes not applying correctly in certain situations in multiplayer, Fixed issue where other interactions would still be possible while the look animations were playing on equipping the book pickups, Planting seeds in gardens will no longer consume two seeds at a time, Item Crates and containers will no longer look closed if the player opens them, runs away and then comes back to them in single player, Fix for players held items not being re-equipped if the player is wearing the rebreather and exits the water but the mouthpiece was not actively up, Fix for players not getting their items back if the end game cutscene is triggered before they have picked up their dropped inventory, Fix for all items always doing their first look action after the walkie talkie has been equipped, Fixed player stuck with open grab bag if campfire is destroyed while theyre adding something to it, Fixed defensive wall placement UI rendering underneath cliffs, Fixed pillar building decal drawing over hands, Fixed Interacting with light fire prompt multiple times while lighting a fire getting player stuck in falling state, Fixed fire axe and modern axe hitting metal sounding like hitting flesh, Waves on shore audio no longer set to streaming, Added some additional mouseover and pickup audio events for arrows, Widened speaker spread on mutant voice events, Made near distance levels of mutant audio events more consistent, Fixed the occasional very loud mutant cry in mid distance, Tuned audio on wind, streams, player footsteps, mutants and more, Fixed hard cuts on some regular male mutant praying audio, Added audio volume slider for Walkie Talkie. When she isn't playing games on her PC, she's hanging out with her dogs and rabbits. Players will then automatically start riding . Sons of the Forest - Wikipedia Set rest drain from hunger and dehydration to, Muddy Cannibals will now get less angry (from player proximity and in late game), Added possibility of Player Sleep Interruption events from nearby enemies that can reach player, Tweaked fire drain rate to make using firewood more important, Tweaked berries to give slightly more fullness, Tweaked energy drink to give half as much hydration and less energy buff, Tweaked amount of fullness and hydration all herbs and mushrooms give, Hard enemy health setting reduced to 1.25x health, Increased cannibal armor health by 1.5x on hard, Kelvin catch fish order will end after a time, Fixed opening a cave in late game having too many enemies, Adjusted some player melee events and ranges for better A.I. We have no information on precisely what the patch will introduce. When selecting this new difficulty, youll face reduced food spawns in crates, lowered fish and animal spawns in the world, lower health and stamina regeneration while cold, an increased penalty for using raw or rotten meats, and no item storage crate respawns when you load the game. Sons of the Forest Patch 07 Patch Notes, Explained - Twinfinite If youre looking to play Sons of the Forest on Steam Deck, weve tested it thoroughly to see how it performs. That wraps up the second Sons of the Forest update, which you can experience ingame starting today! responsiveness, Increased health on creepies depending on amount of multiplayer players active, Improved red cannibal animation and blends, Fixed sleeping animation for female cannibal, Set up player effigy struggle/idle for multiplayer, Added Logic to allow hatches and doors to be forced open when player is spawned inside, Fix for some LODs sometimes not switching correctly, Fixed error caused when quitting while in death wakeup, Unique/Story items are now force equipped when they are collected, Door orientation is now determined by the position of the player when placing it, the face in front of player is the interior face, Adjusted Deer and Moose locomotion for better pathing, Prevented placing bench so close to objects that player could be stuck when standing up after sitting on it, Added more small prop setup for melee impacts and collision, Added LODs/optimization for the wall torch, Destroying screw storage now spawns stored items as dynamic pickups, Beach greebles regenerated with coral rock sizes reduced, Bunker food fixed some small lighting issues, Turned the table cards for Mr. and Mrs. Puffton into story pickups, Should no longer be able to get through locked doors with a stick (Sorry speed runners! The patch added a new dirty/clean water system, where drinking dirty . But a hotkey system has blessedly been added in today's hotfix. And thats the entirety of the Sons of the Forest update released today! From a new final boss to drivable golf carts, dirty water mechanics, and the addition of frogs, this update breathes new life into the game. Similar to the previous patch, this update will provide players will . The cave system is home to a new demon boss and dead cultists, as well as a new . New Sons of the Forest update will improve AI, add new enemies Fills the space between a leaning beam and its supporting beam. Complete Patch Notes and Details. Add a perch spot to tall dead stump. Its that time again, everyone! The developers didn't leave us entirely in the dark though. Since Sons of the Forests initial Early Access release on February 23, 2023, many of us have hopped in the game to experience this sequel to the hit game, The Forest. Knight V in Sons of the Forest. This fourth update follows the same pattern and proves that its Early Access phase is critical in shaping it into its final product. Sons Of The Forest Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Answered. Now you can assign items to your number keys (0-9) while using your inventory. There are many more patches to come, but for now, well focus on today. The Sons of the Forest next update release date is March 9. Whether you fancy that mode or not, the addition of stone in Sons of the Forest should make for some much sturdier structures. Currently, the next update is set to release on March 9. Diablo 4's top uniques are too rare, and Path of Exile has the answer. I said in my Sons of the Forest early access overview. ), Fixed Kelvin cutting down trees with player structures attached, Fixed keycard guest not opening the two doors in bunker entertainment and not being needed to get into bunker residential, Fixed ghost blueprints not rendering underwater (for example fish trap), Fixed some stream underwater rendering glitches, Fixed some potential issues on multiplayer disconnect, Fixed multiple issues with input bindings, Fixed player stuck after dying while climbing rope, Fixed being able to place paper target on tarp collision, Fixed place defensive wall option available on non grounded pillars, often resulting in invalid placement that gets rejected, Fixed placing a defensive wall log against a pillar made of log quarter variation causing an invalid placement that gets rejected, Fixed destroying the small animal deadfall trap getting its resources yielded back twice, Fixed some issues occurring when a fire is destroyed while interacting with it, Fixed lifting tarp with stick sometimes not detecting stick being equipped properly when auto equipped resulting in a unnecessary delay before performing the action, Fixed adding log planks to ghost blueprint structures by splitting logs automatically not consuming the log properly, Fixed case where some elements from some unbuilt outlines could be removed, Volume fix for cave visuals disabling when navigating into some corners of caves, Fixes for various open rock / cliff edges in terrain, Fixed case where Virginia grab bag interaction could trigger at same time as pickup, leading to bad player state, Fixed case of player stuck attacking with spear after revive, Fixed animal count setting not working correctly. The latest Sons of the Forest patch introduces drivable golf carts, decorative animal heads, and a new boss battle and end-game cutscene. Up until now, you've been able to choose from a range of weapons, but this is the . Fits quarter log variations to the right length automatically. If youd like to learn more, continue reading to find a comprehensive list of the Sons of the Forest Update 04 patch notes released today, April 20, 2023. Like the first update, this one is pretty huge. Added new structure type: One Sided Apex. To see this content please enable targeting cookies. The latest Sons of the Forest patch introduces drivable golf carts, decorative animal heads, and a new boss battle and end-game cutscene. Here's what players can expect in the latest update: New Features: Added new weapons, including a. Specifically the rabbit, squirrel, eagle, duck, seagull, land turtle, Low health Deer and Moose will sometimes lay down and rest, Add a wetness amount per character that increases when submerged in water or cleaning in water, and reduces over time when not, Dead bodies now get washed (blood/dirt) in water, Increased Deer bleeding and increased damage caused by hitting front body, Bird flight speed increased by a small percentage, Ballistic impact effects from other players will now be visible in multiplayer, Armor is now dropped if the player does not have available space for it if its cycled off being worn, Grenades and bombs will now play a water explosion effect when thrown in water, Added more flower wreaths on some dead cultists, Improved some of the lighting in bunker residential, Added binoculars, night vision goggles, wire and lightbulbs to quick select slots, 3D Printer readouts should update more accurately now, Some fixes for open edges on cliff above golf course, GPS map updated to include all current ponds and lakes, Removed location pins from opening cutscene laptop screen, I Dream of Sushi achievement is once again achievable, Fix for players game hanging when switching from empty slingshot to another ranged weapon that has swappable ammo, Player should no longer get into a bad state if they are spamming a weapon hotkey while opening a door with a keycard, Animal Hide and tech mesh will now be greyed out on the grab bag when interacting with an armor rack, Fixed issue where option menu could be opened at the end of loading screen, Fixed some missing player disconnected notifications, Fix for not being able to drink from deep bodies of water, Crafted spears no longer fall through cave floors, When a storage structure is destroyed and stored pickups are spawned, it is now spread over multiple frames to ease the performance overhead and create less frame stutter, Fixed issue where the left side UI notifications would stop showing up after the player has died, Trying to equip your left hand item light is now blocked when the player is in another action, Fix for collider not being enabled on dynamic pickups sometimes, Fix for pause menu continuing to add force to players on ziplines, Fixed some initialization issues causing DLSS to not be enabled by default / after reset settings, Added harsh slope limitation to block riding knight V up steep slopes, Added localization credit names and fixed font for fallback characters, Fix for player crouching while riding Knight V, Fixed being able to dismember dead cannibal without destroying armor on the limb first, Fixed big hut destruction sometimes leaving a floating corpse and standing walls with no collision, Fix for the quick select bag getting stuck in the players hands or getting stuck in a bad state if it is triggered at the exact same time as the player begins swimming, Fix for clients in multiplayer sometimes seeing muddy cannibal hit reacts have standing glitch frames, Fixed muddy cannibal leaf piles sometimes not showing for multiplayer clients, Fixed multiplayer clients not seeing Kelvin carried arrows properly, Fixed multiplayer clients sometimes doing first note long animation on first interact with Kelvin, Fixed a case where clients could see and interact with a ghost Kelvin not at his real position, Some fixes for Virginia washing in waterfall, and will now occur at more waterfalls around the map, Virginias GPS will now retain the assigned icon when given to her, Fix for Virginia or Kelvin sometimes getting stuck in sitting animation, Fix thrown small rocks falling through ground when bouncing, Fixed silenced pistol shot being heard as regular shot by other players, Fixed case of player getting stuck in skinning action, Shovel attack will now slow down when low stamina, Fixed wrong ceiling panel in bunker entertainment, Fixed destroying defensive wall log with spike not using the right model for the spawned pickup, also solved the scaling issue, Fixed cutting defensive wall spike not working in some cases, Fixed scaling of destroyed rock reinforcement pickups, Fixed destroyed defensive wall spikes of quarter Logs not working properly, Destroying ramps a solar panel is on now spawns a pickup, Fixed a specific case where connecting Electric Wires would not work, Fixed bug causing incorrect count of light bulbs and solar panels received on pickup, Fixed case that allowed placing a Beam connecting two structures from unaligned grids, resulting in a degenerate stretched or compressed Beam, Fixed Lookout tower placement being blocked if there is a Defensive Wall underneath the overlook, Fixed One sided apex blocking placing Pillars on top of Ramps, Removed switch mode UI prompt that didnt do anything when placing a Defensive Wall Gate, Fixed an issue that would result in multiplayer clients unable to build anything or receive construction updates from the host, Fixed case where snow & wetness occlusion as well as solar panel initialization didnt work for tree structures, Fixed case where removing an electric wire didnt work properly and could prevent the underlying power grid system from splitting in two and behaving as expected, Fixed case where a leaning beam snap point would be invalid (arrow in red) when it should be allowed, Fixed issue when loading a save that could prevent other features such as placing ramps from functioning properly, Fixed a case where a free pillar in middle of a grounded beam grid would cause degenerate leaning beam placements, Fixed destroying solar panel support not cascading to the solar panel, Fixed issue where drinking while holding multiple log planks could result in broken animation state, Fixed case where non log items spawned by construction system would fall through the ground, Fixed destroyed log pickups ending up with oversized collision, Fixed destroyed non log element pickups not matching physics with the visual in some cases, Fixed structure collapse applying delay between elements even if it doesnt spawn a pickup, resulting in weird behavior when destroying the fire wood stack for example, Fixed some issues with Beams leaned down slopes from Walls, which were incorrectly displaying the lift preview prompt and placing awkwardly, Fixed issue causing some missing Beam snap points after removing a pillar supporting a beam that is also supported by a Wall, Fixed multiplayer issue where players enter a broken state if killed while starting to climb a rope, Fixed multiplayer issue where placing a stick or rock path would wrongly show up for remote players while placing it, which could lead to game breaking issues, Fixed multiplayer issue with physics doors that could prevent clients from locking it if it was stuck open on host side, Fixed players able to remove chairs and benches from under seated AI or remote players, Fixed destroyed defensive walls built with non-full Logs reverting to unsharpened state, Fixed element collapse order for apex & one-sided apex, ensuring top elements break before lower ones, Fixed one-sided apex behaving oddly when hit with a repair tool, Fixed issue preventing placing a Beam from a Pillar to the top of a Leaning Beam if there is another Beam linked, Fixed case where Leaning Beams were not being repaired properly, Fixed issue with Beams supported by a low Ramp that would prevent removal of the Beam and add a degenerate Pillar placement, Fixed multiplayer issue where players could dismantle a Log from a Wall and add a Wall Beam simultaneously, resulting in a floating Beam, Fixed some sounds in multiplayer having a very low precision location, Fixed other players hearing double impact sounds from shovel and repair tool, Cannibal armor now has impact audio when hit, Pistol no longer doubles up on its reload audio, Tuned terrain and motor levels of Knight V, Fixed fade time on gunshots in opening crash sequence, Added gunshots to the Demon Boss sequence, Demon Boss attack audio and hurt audio for intro and added new music sting audio, Tuned waterfalls large and small, and water spots.